I went to Edweard Muybridge's exhibition in Tate Britain.
I didn't know about this photographer but I have seen some of his work, for example the stop - motion images of galloping horses... so it was pretty impressive to find out about the photographer who did the photos I have seen.
The Exhibition was more or less a time-line of the photos he has done; I don't know much about photography therefore I don't really know how to judge the quality of his work. However, the Yosemite photographs were really stunning... absolutely amazing (and I found out later why they looked so good! It was thanks to the 'Sky Shade' technique that Muybridge has developed for his landscape photos, in order to make it more realistic.)
The stop - motion photographs were interesting because you can see the different instantaneous movements; but I was more impressed about the idea that Muybridge developed the basis for the modern cinema with Zoopraxiscope.
Welcome to my Blog! I will be talking about my work and my contextual research. Hope you enjoy the Blog ;)
Robert Doisneau
Tuesday, 28 September 2010
Wednesday, 22 September 2010
Anti Design Festival
Today I went to Anti Design Festival and it's been an enriching experience.
I found out that the main purpose of this Festival is to break away from the Commercial Design. Commercial Design is based on 'money' and because of this, in the past 25 years design has lost its individuality. Therefore, the Anti Design Festival is here to bring back the creativity.
Image: http://www.spoonfed.co.uk/system/images/43756/default/anti_design_festival.jpg
I went only to the exhibitions of Anti Design Festival and all of them were interesting in different ways. The ones I like the most are Londonnewcastle Project and Epic Fail.
I like Londonnewcastle Project's exhibition because it shows how real design is supposed to be: many ideas in a confused environment, this is how true individual design ideas are formed and it's not by following the perfect 'monetary' rules. Plus there were workshops in this exhibition so I managed to create many colorful pins!
In this exhibition there were many interesting artworks:
I like Epic Fail because it shows the idea that everything can be called an artwork or a design work, even if it's not perfect. In fact, there were all sorts of art and design works at this exhibition and it was interesting to see different types of works because nowadays it is very difficult to have some distinctiveness in the design world.
I found out that the main purpose of this Festival is to break away from the Commercial Design. Commercial Design is based on 'money' and because of this, in the past 25 years design has lost its individuality. Therefore, the Anti Design Festival is here to bring back the creativity.
Image: http://www.spoonfed.co.uk/system/images/43756/default/anti_design_festival.jpg
I went only to the exhibitions of Anti Design Festival and all of them were interesting in different ways. The ones I like the most are Londonnewcastle Project and Epic Fail.
The Design Environment |
Ideas |
I like Epic Fail because it shows the idea that everything can be called an artwork or a design work, even if it's not perfect. In fact, there were all sorts of art and design works at this exhibition and it was interesting to see different types of works because nowadays it is very difficult to have some distinctiveness in the design world.
A pile of random pieces of paper. Design? |
Range of different Design Ideas |
"We are living in an age where millions of colours became 256. Difference is enemy. Generic culture hypnotises us all into generic patterns, where control is visibly invisible. Danger is replaced by fear. New means upgrade. Art made money stupid, and money made us fools." Anti Design Festival's Journal
I tried to go to the 100% Design but unfortunately they didn't let me in! Because apparently it was 'only business' -.-"
Sunday, 19 September 2010
*3D and Spatial Design*
My first rotation is 3D and Spatial Design.
During the first week we've been working mainly on drawings and photographs. We used them as means of documenting and gathering information for the next stages of design, as well as trying to observe "Space" in a different way. Based on these drawings and photographs we were asked to develop Sketch Models (example above)
In week two we worked with "repetitive and modular" forms. Based on some of the photographs we took we were asked to develop Sketch Models. Then from these models we had to develop 3 final outcomes:
* A structure to walk through - not a building. (Image 1)
* A structure to support the human body - not a chair. (Image 2)
* A structure to contain a small object - not a box.
(Image 3)
It was a difficult task at the start because I didn't know where to start, but as I developed more Sketch Models on repetitive and modular forms I succeed in developing the final models.
The Final 3 Outcomes
These 3 models are connected to each other by the fact that I based my project on 'nature'. I want to place these objects in the nature, sort of blend in with the environment (example waterfall).
I really enjoyed this rotation. I find it very interesting and I really liked working with 3D models.
One of the initial Sketch Models
In week two we worked with "repetitive and modular" forms. Based on some of the photographs we took we were asked to develop Sketch Models. Then from these models we had to develop 3 final outcomes:
* A structure to walk through - not a building. (Image 1)
* A structure to support the human body - not a chair. (Image 2)
* A structure to contain a small object - not a box.
(Image 3)
It was a difficult task at the start because I didn't know where to start, but as I developed more Sketch Models on repetitive and modular forms I succeed in developing the final models.
The Final 3 Outcomes
These 3 models are connected to each other by the fact that I based my project on 'nature'. I want to place these objects in the nature, sort of blend in with the environment (example waterfall).
I really enjoyed this rotation. I find it very interesting and I really liked working with 3D models.
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